allow_entering_nether_using_portals | Whether the Nether can be entered by using Nether portals. | true | Bool |
drowning_damage
| Whether the player should take damage when drowning. | true | Bool |
elytra_movement_check | Whether the server should check player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer. | true | Bool |
ender_pearls_vanish_on_death | Controls whether thrown ender pearls vanish when the player dies. | true | Bool |
fall_damage
| Whether the player should take fall damage. | true | Bool |
fire_damage | Whether the player should take damage in fire, lava, campfires, or on magma blocks. | true | Bool |
fire_spread_radius_around_player | Controls the maximum distance in blocks that fire can spread around a player. Set to 0 to disable fire spread. Set to -1 for an unlimited distance. | 128 | Int |
freeze_damage | Whether the player should take damage when inside powder snow. | true | Bool |
immediate_respawn | Players respawn immediately without showing the death screen. | false | Bool |
keep_inventory | Whether the player should keep items and experience in their inventory after death. | false | Bool |
limited_crafting | Whether players can craft only those recipes that they have unlocked. | false | Bool |
locator_bar | Whether the player’s locator bar is enabled, indicating the location of players or entities. Can be set to everyone and off in Bedrock Edition. | true | Bool |
natural_health_regeneration | Whether the player can regenerate health naturally if their hunger is full enough (doesn’t affect external healing, such as golden apples, the Regeneration effect, etc.). | true | Bool |
player_movement_check | Whether the server should check player speed. | true | Bool |
players_nether_portal_creative_delay | Controls the time that a creative player needs to stand in a nether portal before changing dimensions. | 0 | Int |
players_nether_portal_default_delay | Controls the time that a non-creative player needs to stand in a nether portal before changing dimensions. | 80 | Int |
players_sleeping_percentage | What percentage of players in the Overworld must sleep to skip the night. A percentage value of 0 or less allows the night to be skipped by just 1 player, and a percentage value more than 100 prevents players from skipping the night. | 100 | Int |
pvp | Whether players can damage other players. | true | Bool |
respawn_radius | The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint. Has no effect on servers where the default game mode is Adventure. | 10 | Int |
spectators_generate_chunks | Whether players in Spectator mode can generate chunks. | true | Bool |